The days grow ever warmer, but that's no reason to neglect our hearth. Jai Nitz certainly subscribes to such a belief, as he was kind enough to sit down with us for a Fireside Chat about his latest and greatest project, Dream Thief from Dark Horse Comics. Please pull up a chair and join us behind the cut for an in-depth chat about inspiration, collaboration, interobangs, and far more.
Jai Nitz is an accomplished comic book writer with plenty of quality books to his name. His resume includes stints at Marvel, DC, Image, and Dynamite, just to name a few. Dream Thief, a comic about crime, justice, and what we do when we're asleep, is his most recent initiative with artist Greg Smallwood. Issue #2 dropped this week and Jai was kind enough to sit down to talk about it.
Grant McLaughlin: To kick things off, let's roll with a
general question of where did the idea of Dream Thief come from for
you?
Jai Nitz: The original idea centered on the
main question we ask in issue one: what's it like to wake up next to
a dead body and now know how you got there? Or, more simply, what's
it like to not really have any memories of what you did last night?
I think that that's a question that most people struggle with. You
know, the “what did I do when I got really drunk?” idea. I think
it is a very universal question.
And then an even more universal
question of what do we do when we're dreaming? What do our dreams
make of us? And what does that mean? Mankind has questioned dreams
for thousands and thousands of years. Why do we dream? Does it make
any sense to anybody? There's a lot of different stuff like that.
What did I do last night? What would I
do if I felt like I was accused of a crime I didn't commit? And what
do dreams really mean? A lot of Dream Thief comes together with
these questions.
GM: The first two issues have certainly
given us a look at some of those questions. Are there any other
questions that you hope to examine within Dream Thief?
Nitz: The biggest question of the book,
and what a lot of people have gleaned from just the first issue, is
the book's idea of cosmic justice. That's a big thing for me. I
think justice is one of the most interesting things to write about.
There's lots of different layers to it, but one thing I have talked
about many times and that I talked about in the pitch specifically is
that everybody wants perfect justice. If this guy robbed that guy,
he should pay the price for it. If this guy killed that guy, he
should go to jail or be given the death sentence. We all want
perfect justice. No one should get away with it.
Unless it's us on trial. When it's us
on trial, we're like, “wait a minute, there's extenuating
circumstances; wait a minute, that evidence was wrongly seized.”
Lots and lots of wait a minutes. Nobody wants perfect justice when
it's their ass on the line.
I think that's a big question about it.
Why do we need perfect justice? What is it about us as a species
that we really crave this? When the justice system fails, we feel
like our perfect thing failed even though it's not perfect and never
has been. People really cling to those ideas and they always have.
I mean, Hammurabi's Laws are nearly 4,000 years old and everybody
looks at those and thinks, “Yeah, that sounds like a pretty good
basis for justice.” It's crazy that that has been around as long
as human writing has been around and we still can't get it right.
GM: Right.
Nitz: So that will definitely come up in
the book later. As long as we get a later, because I don't go that
deeply into questions like that in the first five issues of Dream
Thief, but based on sales and critical acclaim and fan reaction, it
looks like we're going to get to do more Dream Thief, so that's good.
GM: So should we be looking forward to
more Dream Thief beyond issue #5?
Nitz: Well, we're still waiting – the
champagne has not been uncorked yet. I think from everybody's perspective it makes sense. Greg and I want to do more. Dark Horse
has always been behind the book and they're very much behind the
book. The sales are making money. The fans like it. So if we're
making all these key metrics, it makes sense – it's just good
business for all of us to stay in business, so we think we're going
to do that. But again, it's comics and it's art, so you never know.
GM: That's very true, but hopefully
we'll have the opportunity to revisit the characters down the line.
Nitz: I'm crossing my fingers for sure.
GM: Dream Thief’s focus on cosmic
justice and the mysteries behind that mask John finds in issue #1 are
already pretty big draws, but due focus must also be given to the
great work of Greg Smallwood on art. Could you talk a bit about how
you and Greg came to be working on this project?
Nitz: Greg and I were actually just
talking about this – we were doing a signing on Saturday together
–and the really simple thing was Greg was participating in the DC
Zuda comics contest. And if everybody remembers what Zuda was, it
was DC's digital online comics company and it was all fan-generated.
You would submit your idea for digital comic and people would vote on
it and then the number one would get produced and you'd get paid to
do it and then they'd print books of it at the end. So Greg was
participating in that and trying to get his book called Villain
picked up. And one thing he did was, like anybody promoting
anything, he took flyers with art and setup stuff to different comic
shops in the Kansas City metro area. One of the shops he came to was
Astrokitty Comics & More in good old Lawrence, Kansas. And
Astrokitty was my local shop.
So I saw this flyer, and Joel, the guy
who ran the shop explained that Greg was promoting his book and that
I should take a look at it. And I thought, “Yeah, I’m going to
call this guy right now and see if he wants to work together, because
he’s amazing.” And I did. I got home and I emailed him cold. I
just send him an email: “Hi Greg! You may know me or you may not.
I'm Jai Nitz and I write comic books and I would like to work with
you.” I saw Greg on a flier in a shop in Lawrence, Kansas, so
nobody else had seen his stuff yet. And if everybody else had seen
his stuff, there's no chance that he would have worked with me
because huge names would have picked him up. But he had just put his
stuff at the comic shop, and I contacted him and said “I want to
work with you.” And he said that would be great, let's start
pitching ideas.
The funny part is that he has told me
since – and I mean in the last few months – that we had met even
before that. He had taken his portfolio to the big convention we
have here in Kansas City called Planet Comicon. I was a pro and I
had a table and he was just going and showing every pro his artwork.
And apparently I was very nice to him and had nice things to say
about him, to where he has always thought “Wow, that Jai Nitz, he's
a pretty nice guy.” And I remember none of that. But when I sent
him the email, it was validating. It was validating because, like in
all things comic book, you are working by yourself, at your desk.
You don't see other people. You don't know if you're doing anything
good or not. And you don't think that anybody sees this stuff or if
anybody cares. So when somebody out of the blue says, “I care.
And I'm a real pro. I've actually really worked at DC and Marvel and
Image and Dynamite. I would like to work with you.” To him, he
said “Hey that's really validating,” and it pushed him to take it
more seriously and it's funny because I'm glad he did. I'm glad that
that push helped because I would hate to think that he didn't take it
seriously and he didn't get as good as he is now because he's
obviously getting better with every issue.
So it was just our local comic shop
basically hooked us up.
The good news is that from that story,
we're not just working on this book together anymore. We're really
good friends and we live less than a mile from each other now and we
do a ton of stuff all the time. We went to our signing on Saturday
and then we went out drinking on Saturday. We both know each other's
hours – we both know that at four in the morning the other one is
up working on something. So now we really trust each other with
everything, but I think it's based on the idea that we're right next
to each other and have become such good friends.
GM: So much of the book revolves around
the aboriginal mask that John comes into possession of halfway
through that first issue. What's the backstory of the mask? How has
it evolved and changed over Dream Thief's creation?
Nitz: The original, original, original
stuff I did with this book when I was just writing a pitch and I
hadn't even met Greg, I was thinking about secret identity stuff.
The way it fit in the original 2009 or whatever pitch was that this
guy had been doing his adventures for a while and then started
getting caught on camera and being noticed by people, so he decided
to start wearing a mask – he was a superhero like Spider-Man – I
don't want to be noticed, so I'll wear a mask.
If any good suggestion comes out of
anything, it's probably Greg - and I should just interject really
quickly to say that Greg is a monster talent in a way that I've never
experienced before. I've worked with a ton a ton a ton of talented
people. I mean, there are some amazing talents that I've worked with
in my career and Greg is just different from all of them in the
amount of thought and work that he puts in that is just ridiculous.
So when I wrote the first issue for
when Greg and I pitched this originally back in 2009-10 when we first
met, Greg designed 32 masks and we ended up not even using one of the
ones he original designed. He ended up making a new one out of two
of the designs he did. It was amazing how long we were working on
that element of that and that when we started it had nothing really
to do with the story. I'd seen it as, “Well, the mask he'll design
will be a vision that he has and that's part of the dream-space
stuff” and then, it was probably Greg saying, “What if the mask
has some actual significance?”
My first draft was very similar to what
the first book – in my opinion there's a lot of minor changes, but
if he had just drawn the art the way I wrote it, it would look very
similar to what we got today - but that was one of the scenes with
him waking up with the mask on that I was very specific about we
don't know if he stole the mask or if the mask stole him. I like it
being open-ended that maybe it's one or the other. But I also like
the idea of the mask stealing him – that makes me very happy. That
makes me very happy that that could have been part of the
possibilities, when again, it started as something very dumb that
Greg made better.
Now it looks like I'm a genius and I
know what I'm talking about, when in fact, I have no idea.
GM: You use the idea of “Cordero
watched a lot of Crime Scene so this is how I get rid of evidence or
deal with guns” quite a bit in the first and second issues. And
you do seem to write quite confidently about these and other topics.
How did you come about this knowledge? Do you do a lot of research?
Do you know a guy who knows a guy? Or are you also watching “Crime
Scene”?
Nitz: It's a lot of different stuff.
There's a lot of people who are now on network television
intelligently talking about subject matter that nobody really knew
about – like criminal stuff. Obviously the best, biggest example
of that is David Simon writing The Wire. You learn stuff about crime
when you watch The Wire. Not just heist stuff like Ocean's 13 and
Ocean's 11 or whatever – I don't know why I would pick Ocean's 13
as opposed to 11, but…
You're not learning crime stuff like
how to rob stuff, you know. You're learning about after you've
robbed a bunch of stuff, how do you get caught. There's also a great
show called The First 48, which subscribes to and talks about how
most crimes are basically solved in the first 48 hours, whether they
know it or not. People will acquire the right clues and the right
evidence and the right everything in the first 48 hours that will
eventually lead to the fall of the criminal. So that's a good show,
obviously. But the Wire is the best show because it's scripted and
it has the dynamism of characters that stuff happens to people that
you see instead of a snippet of 48 hours in Memphis, Tennessee of
crime.
So those are things I pay attention to,
but also, yeah I read books. I'm not about to say, “Well, I've got enough from these TV shows to do everything.” I read books and
check up on stuff, and I'm like everybody who has Facebook or
Twitter. Every time an interesting funny story comes up, if I find a
little nugget to it that tells me what I need to know about some
other thing I'm working on, I'll save that sucker and come back to it
later. Another of the benefits I have is that there's a guy named
Alex Grecian who wrote Proof for Image Comics, but he's a famous
novelist now. And the novels he's doing are about Scotland Yard in
Victorian England in the years just after Jack the Ripper. And it's
kind of the beginning of forensic science. He’s a good friend of
mine and we talk often where he'll go on about forensic and how they
work and blah blah blah, but he's talking about something from a
hundred and fifty years ago or whatever, so I get to go over that
with him and then be like, “What if this happens?” and he then
goes “Well, yeah, that's where this technology comes from and
that's where this technology comes from.” And then, again, it's
like anything good – the wheels start spinning and you go “Okay...
that – waitaminute, that – heeey!” So then that idea goes from
something you read about in a book or you saw on TV or blah blah
blah. It switches to “Hey that will fit into my story and will
work in this place.”
And, you know, I kill a lot of people.
I kill a lot people and get rid of a lot of bodies, so eventually you
learn how to deal with it.
GM: Yeah, that makes sense.
Nitz: [laughs] Yeah, it makes sense.
GM: Building on that, who came up with
the question mark – exclamation mark combination that you seem to
have peppered throughout issues of Dream Thief?
Nitz: I actually wanted to do an
interobang because I wanted there to be these moments of him going
“whaaa-?” because it was that. And we did that and Greg was
like, “Hey, it looks stupid. It doesn't work.” I loved the idea
that it would work. But it didn't. Since it looked stupid, we just
pulled it out – and there's been a lot of stuff we've done. Like,
again, there's been a lot of things that people have talked about.
Like, in issue one the Facebook Like thing, where one girl sees this
other guy and she's like “bing!”. I've heard more about that
than almost anything in the whole book. People have been mostly
positive – maybe 80-20 – but they’re also sharply divided.
It’s either “That’s awesome! What a great way to use a
prescient visual icon and put it in a thought balloon so we all know
what she’s thinking,” or “Why would you do that? I don’t
understand why you would make that choice.”
It's funny because I think most people
weren't bothered about it, but almost everybody has talked about that
little thing. And that was something that, again, we wanted to have
as much visual shorthand as possible. And I thought interobang was
the epitome of visual shorthand, because you don't even have two
symbols, it's only one!
|
The question mark call (issue #1) |
GM: See, I’ve always felt that
interobangs take away more information than they give, as it robs
some of the nuance of a straight question mark – exclamation mark
combo.
Nitz: And that's the thing. Eventually,
what I found is what you just said. It doesn't make any sense.
People don't get it. It was me trying to be economical as possible
with visual storytelling stuff, and it didn't work. So Greg was
like, “It will work if we put them both there and they just share a
dot.” And I was like, “I want that, so make it happen.”
Because the thing I wanted didn't work, but I do want that. And
then, yeah, for the reveal panel / page in issue #1, when Greg did
it, I didn't even notice that it was those things. I didn't notice
it was a question mark and exclamation point.
GM: And that's what I think is so
brilliant about it.
Nitz: Yeah. I didn't even notice until
later. Maybe when I first saw the colours of it, because the one
panel is the actual whole page is a question mark shape and the other
one the exclamation point is the background colour of it. So it's
different. They're both there but they're nuanced in how they get
there.
And now, there are places where I had
interobang stuff in the script where we go, “Nope. Now there'll be
a panel that's an exclamation point and a panel that's a question
mark.” And you've seen that. That the end of two and especially
there's a panel at the end of three that was just a panel of John’s
face going “oh shi--!” And when Greg wanted to touch up some of
the colours and when he went in to do that he changed that panel to
include another version of the exclamation mark – question mark.
When I saw it, I couldn’t help but think, “Damn, that’s
perfect!”
It’s another example of how we’re
on the same page, working as a team, looking for stuff like that.
|
The exclamation mark response (issue #1) |
GM: One other thing that I've been
curious about is your use of thought balloons. They’re obviously
not super in vogue at the moment, so why do you employ them? Why
does it matter to you?
Nitz: One of the very first conversations
I ever had about comic book writing was when I was still in college
and doing local convention stuff. I remember talking to, it was Jim
Krueger, and I was talking about thought balloon stuff. The ideas of
thought balloons. He was lamenting that thought balloons had gone
away and had been replaced by caption boxes. Dark Knight Returns and
Watchmen killed the thought balloon, because they aren’t used there
at all. So if the best two pieces of your literature don't have
that, you don't use it anymore. And it's so dumb to me, because it's
such a great tool.
You can have somebody having a thought
at that moment and you get to read their thoughts. That’s amazing.
People will say, “You don’t do that in movies!” but that’s
because you’ve got an actor! You’ve got someone who is paid to
emote, whereas in comics you get one facial expression per panel.
And sometimes the reader doesn’t even get it! If you’re lucky, I
mean super lucky like me, you get a Greg Smallwood, you get somebody
who puts a lot of emotions in their faces. But if you get somebody
who doesn’t know how to do that, it doesn’t work. Or guess what?
If you get Spider-Man it doesn't work, because he can't emote
through the mask. Which is why in every movie, Tobey Maguire or
Andrew Garfield has his mask taken off at some point. So he can
emote, because otherwise you can't tell.
But guess what? This just in: the way
you can tell is with a thought balloon. And you can say, “I am
saying I'll never let you go,” while at the same time thinking,
“The first chance I get, I'm going to let you go.” And you can
show that. If you go back and watch Chinatown or Casablanca, you can
see that going through the actor's head, but you can't do that in a
comic book. You can't show that range of emotion, because you have
such a limited palette with which to paint. So why cripple yourself
and take away a great tool?
GM: And then, I think I'll move towards
winding down. Curious as to how did you come to comics and what
excites you about it so much that you work as a comic book writer and
continue to do that?
Nitz: I always tell the same story of I
always wanted to do what my brother did. My older brother read comics. He read Conan and he read all kind of different stuff. And
I always wanted to do what my older brother did. So he read comic
books so I wanted to read comic books.
I remember getting into junior high and
high school and being the comic book guy. Being the kid who read
comic books and then meeting other people who read comic books and
going, “Oh, I'm not alone in this. I've got other people that I
like that do this stuff.” And then I started going to a comic book
shop that opened up in Kansas City and I was like, “I want to work
here.” I told them as much the first day I walked in. They were
like “Yeah, whatever kid.” And then I was the first person that
they hired.
That's just what I've always done.
I've always read comic books and I wanted to work in a comic shop and
the story I always tell is that my Dad said when I was 4, 5, “He's
reading, this is wonderful.” And then when I'm like 11, 12 “He's
collecting comics, this is wonderful. One day he's going to pay for
his house.” And then when I'm like 17, 18 and I'm like “Hey, I
want to go to college and I want to go to film school because I want
to be a comic book writer,” he's like, “I've ruined my son's
life. Go to law school. Don't be a comic book writer.” So it's
always what I wanted to do and I've always set myself up for it. I
read comic books, I collected comic books, I've worked at a comic
book shop. I did every convention. I met the pros. I asked them
questions. I set myself up to do it, so by the time I was in
college, I did my internships were all comic book related, everyone I
talked to was comic book related. It's always been the thing I
wanted to do. I've made movies. I've used my film degree. I've
done a lot of screen writing and I like it just fine, but for
whatever reason my passion happens to be in comic books.
It's always a little disheartening that
there's guys like Mark Waid who have forgotten more about comics than
I'll ever know and I'm like “Jeez, it's so weird that this is my
thing in life and there's still so many people who know more about it
than I do.” So it's that kind of thing that I love doing it but it
also humbles me, which is good. It's bad to be the best in the world
at something where you never feel like anybody is ever challenging
you. Comic books are an exercise in humbling for me, so that's good.
The other part – how did I come to
it? And what's exciting about it?
I think the thing that's exciting about
it, especially having made movies and doing other media stuff is that
you pretty much get exactly what you said. I write a script, I've
had very few changes to them – when I do, it's usually very good
changes from a lucid editor, and then that change improves the book
and the final product. There's a collaboration with an artist that
you get to work with somebody that you respect and you admire their
talent and you get to play to their strengths and try to make them
look better and they try to make you look better.
There's a lot of stuff to it that I
like, but mostly I like the idea that I can create a piece of art and
it will come up pretty much the way that I saw it and my name goes on
it.
GM: And do you have any other projects
on the horizon that readers who have been enjoying Dream Thief can
look start looking forward to?
Nitz: Nothing yet. The good news is that
I have lots of irons in the fire and because of the success of Dream
Thief it looks like we'll get to do more of them. The bad news is
that none of them have been announced yet.
I'm not broken up about that. I want
it to be that by the time Dream Thief #5 comes out that yes, our next
thing is announced and I can direct fan attention. For right now, I
have always my entire life worried about what is next. Like, “Okay,
now that this is done, what's next?” And what I want everybody to
know is that what's next is Dream Thief #2 and then what's next is
Dream Thief #3. Because those are the things that I care the most
about, so I want people to check them out.
So when I have the next project to do,
trust me, I'll let everybody know about it. I think Dream Thief is
the best thing I've ever done in my career. I think Greg's the best
artist I've ever worked with. I think that he's an amazing talent
waiting to explode and that he's getting better with every issue.
So that I think that while it's coming
out, I want to ride this really good wave that we've got going and
show people that it's really, really good. And that will hopefully
lead to the next project and the next project and the next project.
Rather than stealing the focus from it to talk about something else –
which I love to do – right now the best thing I have is Dream
Thief, so I want people to pay attention to it.
GM: That’s great. From
here, all that's left is our Literary Rorschach Test. I have a list
of 10 words, and your task is to respond to those words with the
first thing that comes to mind. It can be whatever you want. A word,
a sentence, or even a full-blown paragraph. The choice is up to you.
Nitz: I'll keep them short, because I'm
long winded. I'll keep them very short.
Dream – Martin Luther King
Crime – David Simon
Hero – Sandwich
Learning – Lifetime
Caption – Narration
History – Repeats itself
Film – Don't go to film school
Work – Don't ever have a job
Collaboration – Best thing in the
world
The End – Is always a new beginning
GM: Thank you very much for taking all
this time.
Dream Thief #2 is currently available at quality comic book retailers and
Dark Horse's online store. Jai Nitz and Greg Smallwood are doing some exciting things with this book, and you should definitely go and check it out one way or another.
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