Sunday, May 26, 2013
Weekly Crisis Comic Book Reviews for 05/22/13
Apologies for the tardiness, but the
Weekly Crisis Comic Book Reviews are finally here. This week,
we're taking a close look at DC's newest title, The Green Team #1,
as well as some quick reviews of Daredevil #26 and
Half Past Danger #1.
Check behind the jump to see what these books are all about!
GREEN TEAM #1
Written by Art Baltazar and Franco
Art by Ig Guara and J.P. Mayer
Art Baltazar and Franco have become
well-known for both Tiny Titans
and Superman: Family Adventures,
some of the best (and, let's face it, only) all-ages comics at DC.
So when they were announced as the writers for The Green
Team, alongside artists Ig
Guara and J.P. Mayer, I was intrigued to see what they would do with
a more mainstream title. Of course, I use mainstream pretty loosely,
as I don't think anyone was really expecting DC to revive a book
starring teenaged trillionaires.
Fortunately,
it seems that DC occasionally gets things right, as Green Team #1 is
a surprisingly enjoyable read. Much of this success can be ascribed
to the confidence that Baltazar and Franco show in the book, as they
plunge the reader into a fully-realized world of super rich teens who
demonstrate equal confidence and aplomb. To help acclimatize readers
to the setting, the writers wisely choose to start things off by
introducing readers to Mohammed Qahtanii,
an outsider from the titular Green Team and thus an excellent
perspective character for the reader to explore and discover this
part of the DC Universe with.
Mo is
a young man travelling to New York
without his father's knowledge in an attempt to prove himself worthy
of inheriting his father's vast fortune. Despite his wealthy
background, he is a very sympathetic character, as he is uncertain
about his abilities but driven by the need to obtain his father's
approval, a pretty relatable motivation. It also helps that he seems
like a genuinely nice person and his status as something of a
stranger in a strange land makes for some amusing interactions.
Ad it
is something of a strange land that he discovers in New York, as the
world his hyper rich peers inhabit is an eclectic mixture of
underground hipsterism, superhero-level technology, and hopeful
idealism that is pretty refreshing to see in a superhero comic.
Because while the youthful members of the Green Team do like to have
cash money (my term, not theirs), they also seem to have a
predilection for using that money for good. The end result is that
the issues and technologies they discuss don't feel that farfetched,
having a nice grounding in present-day reality.
Thankfully,
Mo (and by extension, the reader) isn't set adrift in this place to
learn everything on his own. He soon encounters Lucia
Lynn, a chatty girl who is more
than happy to show him around and provide some introductions.
Baltazar and Franco use Lucia Lynn to great effect, introducing the
rest of the cast while creating interest in the character by avoiding
much in the way of herself. Indeed, she goes on at length about the
other Green Team members, including Cecilia Sunbeam,
the famous actress, J.P. Houston,
the appropriately named teen oil baron, and Commodore '64'
Murphy, so named because of its
awesomeness his 64
trillion dollar inheritance.
There
is more to the Green Team than idealism and buckets of cash, as not
everyone agrees with the kids' methods. And when a crazy masked
gunman enters the scene threatening the kids, we get a taste of what
looks to be another of the books' big focuses. Not only does
Commodore want to use his wealth to invest in bettering the world, he
wants to better the world through investing in superpowers. It's a
concept that's been done before, but it's played extremely well here,
flowing from story events organically.
Credit
must also be given to the book's artists, who make this book look
real purty. Guara's pencils are as solid as his work looks as
brilliant as ever. He also has a habit of drawing characters
bleeding across panels, which adds some nice flair to the book. His
character designs also work quite well, with each character being
visually distinct from each other. Mayer's inks provide some
excellent finish, and colourist Wil Quintana gives some flair. I
particularly liked how the characters each have their own colour –
it's another good way to differentiate them.
Verdict
– Buy It. Art Baltazar and Franco have combined for one heck of a
first issue here, taking the somewhat questionable concept of teenage
trillionaires and making it into something worth reading. The cast
feels quite complimentary, the book looks great, and the conflict is
interesting. This is a great start to a new series, and I'm eager to
see where it goes.
Quick Shot Reviews
DAREDEVIL
#26
Written
by Mark Waid
Art
by Chris Samnee
After
falling off the Daredevil
wagon back when the series was still in its teens, I picked up
Daredevil #25 on a whim last month and found myself really enjoying
it. The conflict between Matt Murdock,
Ikari, and the big
bad pulling Ikari's strings was interesting enough that I was willing
to come back for more. Perhaps unsurprisingly, Daredevil #26 does an
excellent job picking up where things left off, following Matt as he
tries to deal with the new threat in his life and ultimately goes to
the hospital to talk things over with Foggy.
Mark Waid's writing is as snappy as ever, moving along at a quick
pace, and Chris Samnee's art seems to get better every time I see it.
I really dig the way he lays out his pages, and the manner in which
he depicts Daredevil's powerset is really innovative. Javier
Rodriguez also kills it on colours, adding in plenty of pop and
detail to Samnee's impressive lines.
While
I've been away from the series the past few issues, Waid's plotting
manages to make this issue's reveal feel fresh and exciting, even
though, in retrospect, it feels like the only way things could have
played out. And although we're getting answers to some of the
long-term questions of the series, I'm happy to say that there's
plenty of reason to keep reading. Waid and Samnee continue to put on
their clinic of how to make enjoyable superhero comics that manage to
walk the line of balancing the character's superhero persona and
secret identity.
The
issue also featured a small backup story focusing on Foggy speaking
to some children in the cancer ward while waiting for Iron
Man to stop by and chat with
them. It's a cute little tale that looks at the strength and
imagination children have that also has some fun visuals through the
comic book they make as a thank you gift to Iron Man. Their story is
quite the ridiculous little affair that has a lot of Golden Age
elements to it, so Samnee renders it and Rodriguez colours it in that
style.
Verdict
– Buy It.
Written
by Stephen Mooney
Art
by Stephen Mooney
Half
Past Danger #1 is the type of crazy pulp affair that you don't really
see anymore. The book opens in the South Pacific during World War 2,
following a crack squad of American soldiers as they work their way
through an island held by Axis forces. It feels a lot like what
you'd expect to find in a Sergeant Rock
comic, at least until they run into some dinosaurs. That's right,
before you know it, these grizzled veterans are knee deep in scaly
predators, and things don't go particularly well for them. Mixing
the Second World War and dinosaurs already feels like a recipe for
success, but Stephen Mooney goes one step further when the story
moves back State-side where we see Agent Huntington-Moss
and Captain John Noble
try to get a word about the attack with Staff Sergeant
Flynn, the attack's only
survivor. This leads to quite the misunderstanding, which turns into
a barroom brawl.
As
first issue's go, there's an awful lot of action to be found in the
pages of Half Past Danger, and Mooney is more than able up to the
task of drawing these scenes of violence. He actually does a great
job of finding different ways to render these scenes, ensuring that
they always look cool and exciting. While there's a whole lot of
story elements introduced, they don't quite coalesce into a complete
whole this issue, as Mooney prefers to keep the reasons behind them
as a mystery to be revealed later. It's an interesting choice,
although I'm not sure if it's the right one, as the cliffhanger feels
a little flat.
If
you're into war comics, dinosaurs, and fisticuffs, there's a lot to
like in Half Past Danger #1, but if you'd like a bit more in the way
of story to go along with that, you might come away from the issue
feeling a little underwhelmed, left instead with the promise of more
in the issues to come.
Verdict
– Check It.
Posted by Grant McLaughlin at 7:30 PM
Thought Bubbles: Review, Weekly Crisis Comic Book Quick Shot Reviews, Weekly Crisis Comic Book Reviews
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