Friday, March 1, 2013
Weekly Crisis Comic Book Reviews for 02/27/13
In a surprise twist, your Weekly Crisis Comic Book Reviews are coming at your early this week. So you should take advantage of this sudden appearance and check out the takes we have on Comeback #4, Five Weapons #1, and more! See you on the other side of the cut!
Written by Ed Brisson
Art by Michael Walsh
The world of Comeback has been a
messy one. Set in a time where time travel exists and has been
deemed illegal, the comic tells the story of Seth and Mark,
two men who work for one such illegal outfit that specializes in
saving people from untimely deaths in the past. For a fee of course.
Unfortunately for our intrepid protagonists, things have been going
wrong for them since issue #1, and rock bottom somehow keeps getting
a little bit further down. That's certainly the case as Comeback #4
progresses, leading us to a brand new low.
Of course, difficulties for our leads
makes for good comic book reading, and that trend also holds true.
Ed Brisson once again demonstrates his dislike of exposition,
skipping long explanations in lieu of more significant moments and
action. Brisson has been writing one of the tightest stories in
recent memory, where everything builds on everything else and no
moment is wasted. There's no hand holding or coddling here. The
reader has to keep up with what's happening, but Brisson's writing is
so strong and Michael Walsh's art is so clear that there's no need.
While panels often have a minimum of dialogue, the story that Brisson
and Walsh remains clear as day due to their storytelling talents.
Thanks to the work of Brisson and
Walsh, Comeback is filled with rounded and believable characters on
all sides of the conflict. They have clear motivations and hopes
that have had real impacts on the story, and that obviously holds
true here. However, while the criminals and cops who live in this
world are an integral part of the narrative, they are not the only
ingredients that have gone into making this comic what it is. Time
travel has obviously been kind of huge, but its role is pushed even
further to the forefront of the story in this issue. Like any time
travel story worth its salt, Comeback's rules of time travel are
varied but also internally consistent. So much so that time travel
is almost like another character, playing its own role in effecting
the narrative, something that we see first hand as we learn of a new
rule that has some major consequences for all sides of the FBI
investigation of Reconnect.
And let me tell you, those consequences
are going to be a game changer. The craziest thing about it is that
this revelation comes with one issue to go in the series. With one
issue left, things have been turned on their head, and it's now even
less clear where this whole story is going. That mystery that
Brisson and Walsh create is damned impressive and makes what has been
a stellar title even better.
Of course, it is worth pausing to speak
more at length of Walsh's contribution to the book. He is an
incredibly skilled artist, and he has been improving each and every
issue. Walsh has been acing the quiet moments that have been the
slow burn of Comeback's story, but the script for issue #4 really
gives him the opportunity to let loose in a big way. He aces the
action scenes in this issue, and they are all the more powerful due
to those quiet moments that we've been seeing all along.
Unsurprisingly, Walsh continues to own those, too, delivering some
back and forth between Agent Tanaka and Reconnect's head honcho that is
every bit as tense as the main set piece of the issue.
And when it comes to lauding Comeback's
art, you can't forget to talk about Jordie Bellaire's brilliant work.
She's blowing up right now, colouring a jillion books and doing a
fantastic job on each and every one. Her work in Comeback #4 is no
exception, as she jumps back and forth between different palettes
depending on the mood and atmosphere, and the book is always better
for her contribution. I really hope that Brisson, Walsh, and
Bellaire can find another project to work on post-Comeback, because
these three are magic together.
Verdict – Must Read. Comeback
continues to be phenomenal. All the individual pieces are brilliant,
and they perfectly support each other, resulting in a whole that is
greater than its parts. This series has been compelling as all get
out since issue #1, but the twist the creative team drops in this
issue takes the story to another level entirely. Comeback #5 cannot
come soon enough.
Written by Jimmie Robinson
Art by Jimmie Robinson
I know that some people aren't fans of
public school, but it seems to me that Jimmie Robinson's Five
Weapons might be taking things
a little too far with the institute of higher learning that he
presents us in his brand new miniseries. Five Weapons Academy is one
part private school and one part training ground for the assassins of
tomorrow, teaching its pupils in the ways of the five weapons from
which it takes its name – knives, clubs, archery, exotic weapons,
and guns. However, while I wouldn't necessarily be keen to send my
hypothetical children to such a place, I was happy to read about the
fictional children who do attend the school in this story.
The
comic opens with a thirteen year-old boy, quickly identified as
Tyler, the son of the
well-known (but rarely seen) Shainline
family of assassins being enrolled at Five Weapons. Principal
O sets him up on a tour of the
school, a clever storytelling device that allows the reader to
discover the world of Five Weapons at the same time as the book's
protagonist in a smooth and natural manner. It's also an effective
way for Robinson to show the reader what kind of story he is telling
here. Even though it's set in a world seemingly filled with
highly-skilled killers who send their children to a specialty school
that teaches them how to follow in their parents' footsteps, the
comic is quite lighthearted. There is violence throughout the comic,
but it is abstracted and exaggerated to an extent that it doesn't
appear that different from any other subject these students might be
taking. This is another smart move on Robinson's part, as a story
about children learning to kill easily come off as a real downer, but
as odd as it might sound, it instead comes off as fun and funny.
Robinson's
storytelling is incredibly focused, with no single moment feeling
wasted. Even the smallest detail seemingly ends up being important
as new questions and reveals are raised. We learn a lot over the
course of this issue, and some of the things we learn place earlier
lessons in new light or show them to be entirely false. It's an
interesting narrative choice that ably shows this comic to be far
more than a gimmicky story about child assassins. The final moments
of the book both come out of let field and are telegraph pretty much
from the get go, leaving the reader wanting more. Fortunately, it
appears that Robinson will be delving into the depth that he's hinted
at throughout this issue.
It didn't register
on my first read through, but Five Weapons #1 has an incredibly
simple layout. Every page is made up of between four and six panels
that span the entire width of the page. The exact height of these
panels can vary, but the width does not. There are no panels side by
side in this comic, only above and below. It's an interesting choice
that provides some visual consistency to the comic right off the bat.
This is helped by Robinson's art, which is a type of expressive
cartooniness. You'd never confuse it for real life, but it is still
firmly based in reality, if slightly exaggerated at times. It fits
the tone he sets extremely well, and while it isn't flashy, it's
really well done.
Verdict – Buy
It. This issue is all about subverting expectations, which is kind
of funny, because as an opening issue, it's also all about creating
expectations. However, Robinson ably navigates these seemingly
contradictory objectives, providing an excellent first issue that
presents an intriguing world with a powerful hook to get the reader
back for more.
Written by Greg Rucka
Art by Carmine Di Giandomenico
Greg Rucka's Punisher: War Zone,
the technical five-issue addendum and conclusion coming on the heels
of his sixteen issue run on Punisher has been frustrating in
its inconsistencies and differences from said initial time with the
character.
During Rucka's initial run Frank
Castle was obviously in the
book, but he wasn't the central focus. A good chunk of the series
was dedicated to how Frank's actions effect the world around him,
whether it was through the viewpoint of the people he decided to
punish or through how the supporting cast that Rucka slowly built
interacted with the Punisher. Frank Castle was less a man and more
of a force of nature, and the whole experience was electrifying.
Unfortunately,
the role of the brilliant supporting cast of Walter Bolt, Oscar
Clemons, and Rachel Cole-Alves was greatly reduced, if not entirely
removed for War Zone. Of those three characters, only Rachel made
any substantive appearances, and even so she was hardly the focus
that she once was. Instead of the fascinating tale that looked at
how Frank's mission has changed the world, War Zone was often reduced
to being the simple Punisher versus Avengers
beat 'em up that was promised in the solicits for the series. It
wasn't necessarily bad, but it also wasn't special in the way that
Rucka and company's earlier Punisher books were.
That new status
quo continues here in Punisher: War Zone #5, but there are elements
of the more nuanced stories that Rucka was telling beforehand
sprinkled throughout the issue. This issue was probably the most
successful when it comes to balancing the two different styles that
Rucka has employed in the main series and this mini. The balance of
the issue is dedicated to the Avengers hunting down Frank after he
tricked them last issue and rescued Rachel from the imprisonment and
execution that she had been sentenced to, so we've got lots of action
scenes, but Rucka and Carmine Di Giandomenico get a lot of smaller story beats
into the issue as well.
Di Giandomenico hasn't been setting the world on fire with the work he's done in
Punisher: War Zone, although part of that is due to him coming in to
fill in for the uber talented Marco Checchetto, which is a hard act
to follow. That being said, this is his best issue of the mini, with
him delivering some excellent action moments throughout the issue.
Tying up the remainder of the dangling story threads is no simple
task, so the issue is quite full with lots of pages crammed with
panels. Di Giandomenico seems to really benefit from this busyness, as his
layouts and his work within those layouts stand up really well and do
an excellent job of getting actions across in effective ways.
Speaking of
endings, War Zone #5 does has some big shoes to fill in finishing up
the excellent Punisher tale that Rucka has been weaving these past
two years, and it both succeeds and falls short. This issue might
not be the best for people who are sticklers for comic book
continuity, as Frank's ultimate fate doesn't quite make sense
considering what he's been getting up to in other issues. On the
other hand, Rachel Cole-Alves' arc closes very appropriately, so it's
a bit of a toss up.
Verdict – Check
It. Punisher: War Zone hasn't quite been on the same level as
Rucka's colonless Punisher, but this concluding issue is the best of
the bunch. The writing and art are the best we've seen these past
five issues, but there are still a few missteps that hold this
conclusion back from being something truly great.
Written by Roger Langridge
Art by J. Bone
IDW have been producing a steady
stream of Rocketeer comics.
First they dropped a couple of miniseries of short stories, letting
various comic book creators run wild with the character, then they
released the Mark
Waid and Chris Samnee Cargo of Doom book last year, and now
they're giving Roger Langridge and J. Bone the opportunity to work
their magic on everyone's favourite jetpcked hero.
With
his writing on The Muppets
and Snarked! over at
Boom!, Langridge has shown himself to be a capable author when it
comes to telling stories aimed at younger audiences. As well, Bone's
artstyle has a number of unique qualities to it that also makes it
appropriate for younger readers. Perhaps unsurprisingly, from the
first issue, it appears that Langridge and Bone are writing a story
that straddles ages, hoping to come up with a comic that is
appropriate for readers young and old.
In
that vein, the two have some very efficient storytelling in Hollywood
Horror, bringing the reader up to speed through the dialogue between
characters and character actions, teaching the reader without them
even realizing it. Consequently, there's a lot going on throughout
the issue, as we meet our characters and some of the challenges
they'll be facing. It's mostly interesting stuff, with some
Lovecraftian elements
thrown in for good measure, but everything is so tightly paced and
interwoven that the story sometimes feels a little overly convenient.
The
series is set in 1939 Hollywood, which is perfect for Bone. His work
fits the time period so well that it feels like he was meant to draw
it. He has a Darwyn Cooke-esque
vibe to his lines, but perhaps slightly more exaggerated. He also
has a real eye for movement, capturing actions with ease and panache.
Cliff's lower boy
becomes a blur of jetstream and speed as he rockets across the sky
and punches thrown have real weight to them. Bone's artwork is a
true delight, and Jordie Bellaire's colours (unsurprisingly) make the
whole package look even more attractive.
As I
said, the story is generally well done, if a bit overfull, but there
is one moment in the book where Cliff and Betty
argue over whether or not it's appropriate for women to take risks in
the same way that men do. While the conversation is very appropriate
to the 1930s time period, it's been done to death elsewhere and feels
a little tired here. This is the main point where the writing for
all-ages feels like it fell a little short, and I earnestly hope that
Cliff learns his lesson quickly so that Langridge can move on to more
compelling problems.
Verdict – Check
It. There's a lot to like about Rocketeer: Hollywood Horror #1, but
unlike the series' titular hero, the story doesn't quite soar.
There's a bit of sputtering and stumbling that keeps the comic
grounded. That being said, things may yet turn around and this book
could still reach new heights.
Posted by Grant McLaughlin at 1:02 PM
Thought Bubbles: Review, Weekly Crisis Comic Book Reviews
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2 comments:
I've loved Rucka's Punisher since the beginning but Frank's continual beatdowns of Iron Man stretched credibility a bit thin...Tony is not such a moron that he's going to just trigger the traps Frank left for him in this issue.
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