Wednesday, March 20, 2013
Fireside Chat with Matt Kindt of Mind MGMT
Matt Kindt is a name you should be paying attention to. He's been working hard at comics for over 10 years, releasing plenty of graphic novels and comics in that time. More recently, he's been having some success in the arena of monthly comics, writing titles at both DC and Marvel. A true writer / artist in his heart, much of his time this past year has been spent hard at work on Mind MGMT, his mystery thriller from Dark Horse that's filled with conspiracy and superspies. He was kind enough to sit down to chat comics with me. An intelligent guy, he had plenty to say on such topics as experiments with the comic book medium, his creative process, and of course, lots of Mind MGMT talk. I'd invite you to get comfy and join us on the other side for our latest Fireside Chat.
Matt Kindt is an accomplished comic book creator with plenty of quality books to his name. He has a full career of writing and drawing his own graphic novels, including such gems as Super Spy, Revolver, and many more. More recently, he's been doing some work over at both DC and Marvel, writing Frankenstein, Agent of S.H.A.D.E., the backup to Justice League of America, and more. Of course, a big focus for him at the moment is Mind MGMT, his excellent ongoing from Dark Horse Comics.
Grant McLaughlin: How are you doing
today?
Kindt: Good. The weather just turned
awesome today, so it's like 70 degrees and sunny. So I'm sitting
outside, because I want to be outside.
GM: To start us off, would you mind
giving a bit of a summary of what Mind MGMT is about for readers who
might not be entirely familiar with it?
Kindt: The short answer is spies with
mind powers. The long answer is it's a woman who is trying to track
down this mysterious disbanded organization full of agents that were
trained to use different mind powers. So she's trying to find them
and it's about her adventure and the problems she runs into, with
some bigger mysteries and secrets folded into that.
GM: Awesome. So this week has us going
into issue #9. How long is the series going to be? Do you have an
end point in mind?
Kindt: There's a big story and I have
it planned out for 36 issues. There might be a few more in there,
depending on how it goes, but 36 for sure. When I pitched it to Dark
Horse, I pitched it complete. So I have a beginning, middle, and
end, and I know where it's going, which lets me set stuff up in these
early issues that will pay off in issue #30 or even #36.
GM: Right. And was there a particular
reason you pitched to Dark Horse? What about them made you think
they'd be the right company for Mind MGMT?
Kindt: I had a relationship with them
before, and Mike Richardson [President of Dark Horse] actually called
me up and said, “Why don't we do something?” And I was all,
“Okay, let me think about it and see what would work.” Really,
I've been kicking around the idea of doing a monthly book for a
while. I've always kind of wanted to do one, and when they asked, I
said, “How about this? How about a big, long monthly book?”
They agreed to do it, and I was surprised, because I thought the
monthlies were starting to die and that no one was really doing them
anymore. Or if they do do them they end up being written as
monthlies but designed for trade paperbacks. So I thought it was
sort of a dying art form in a way, because people aren't practicing it
like they used to. So I didn't think they would be interested, but
they agreed to do it, and the beauty of Dark Horse is that they are
letting me do exactly what I want. There's no interference, there's
no marketing that's trying to push me in a certain way, there's no
ads unless I want ads.
It's been a like a dream come true.
GM: That's great. Mind MGMT is your
first time working on a monthly book, right?
Kindt: Yeah. I've been writing some
stuff for Marvel and DC, but nothing where I'm writing it, drawing
it, coloring it, lettering it.
GM: And so how are you finding it –
we're about a year in at this point – how are you finding the
experience of working on a monthly? And your own monthly for that
matter?
Kindt: It's great. It's actually
weird, because I finished the first six issues before they started
coming out, so I kind of had this period where I'd done the first six
and I'm sort of waiting to see how they do. Part of the thing was if
it tanked by issue #3 there wasn't going to be more than six issues,
but it took off. So I was waiting and hoping and then when it did
well I went ahead and started the next six. It was a weird rhythm to
begin with, because I had a lot of it done up front, and then I had
to get into this monthly rhythm and I've been doing that since. It
takes about three out of my four weeks of the month of working on it
on and off. I give it to the editor, wait for him to proof it, get
fixes, and then I do those. And in between I end up writing some
stuff for DC and writing some books for Marvel. It's my full-time
job, so I just treat it like a job. This is what I have to do, this
is what I have to accomplish during the day today, and this is what
has to be done by the end of the week, and I keep working until it's
done.
And it's fun.
GM: How about storytelling-wise? How
do you find the challenges of the pacing for the 24 pages you get
each month?
Kindt: I think when I first started –
you know, before I'd done those first six – it was different. I
remember on Revolver and 3 Story I would come up with an idea
while I'm working on it. I'd go, “Oh, I'll just add two more pages
here and it'll tie 'em up right and it'll be no problem.” You
can't really do that with a monthly book, so I'm definitely a little
more tight with my script and my layouts up front to make sure it
works out. So by the time I'm penciling it it's pretty much locked
down. I've figured it out in the thumbnail stage. There was a
little adjustment period. If I get an idea for a great splash page
or a great image, there's nowhere to just jam it in there.
GM: True story. You also put in a lot
of extras in your monthlies that only exist in the single issues.
Why was that important to you?
Kindt: Because I don't really read
monthly books, and part of the reason I don't do it is I don't feel
like they're written for a monthly reader anymore.
I was telling somebody else that I
remember going into the grocery store to get my X-Men comic and that
would have to last me for the month. I would go home and I would
read it over and over again and it was really densely written.
Probably in a way that doesn't hold up so well today, but the point
of that is that it was written so that it could last you for a month.
You'd study the art, you'd read all the words – there was a lot in
there. It was really juicy. And so I wanted to do a monthly book in
today's climate for the modern reader. Something that would still be
juicy but also still read well. Not just captions with a bunch of
description and everything, but something that's dense and takes you
a while. That you can read a few times and get something more out of
it. So that was sort of my goal – to trick people like me who
don't read monthlies back into the story.
GM: Yeah. Well it's certainly a very
dense read, and I've definitely been going through those issues a
number of times. I'd say it's working out pretty well.
Kindt: Thanks. I'm a little worried –
issue #9 is the most I've ever asked from anyone reading the book.
Honestly, I'm trying to build the book in a way that you can go
through and read it in 15 minutes and you'll get the main story no
problem. But at the same time there's enough stuff in there that if
you go back maybe you'll find some other layers and things that work
on a different level. I want it to be that if you're not in the mood
to do that you can just sit down and read it and then when you're in
the mood you can go back through it and look for the extra stuff.
GM: It's funny. The first few issues I
read, I didn't notice there was all that writing on the left hand
side of the pages, so I had this of realization after the fact of
“Oh, I should probably go back and read these again.”
Kindt: That's exactly how it should
work. Even my wife just sat down and read the first six issues a few
weeks ago. And so she's reading them and she asked, “Do I have to
read this text on this side?” And I was like, “You don't have
to...”
GM: And your issues also have letter
columns, which is something that has had a bit of ebb and flow in
other publications, especially from the Big 2. What about letter
columns matter to you? Why did you want to have that?
Kindt: I guess it's one of those things
that, if you're a creator my age and you grew up with the comics that
always had the letter column and the little note from the editor,
it's always kind of a dream to have one in your own book. And I
think it encourages people to interact more, and I get a lot more
emails and mail than I ever have. Part of it is because it's a
monthly format, but part of it is that there's a letter page that you
can put it on to. I get a lot of funny email. I get a lot of email
with secret codes embedded in it, and I was telling my wife that I
need to hire an intern to just sit and decode the fan-mail I get to
tell me what the secret messages are.
GM: That's brilliant. Following that,
how important is interacting with fans for you?
Kindt: I like it a lot. I did an
interview with Brian Wood. It was a co-interview where we were being
interviewed at the same time and interacting, and he was like “You've
got to get out of the habit of reading reviews and interacting like
that.” Not necessarily the fan-mail, but more with reviews. But I
enjoy them. Even a horrible review, there's something in there
that's interesting to me, and usually there's a kernel of truth in
all of that anyways.
So I enjoy it because I come from a
background of ten years of graphic novels where I disappear for a
year, a book comes out, I get reviews and feedback. There's that
initial burst when it comes out, and then I disappear again for a
year. And now there's something coming out every month, people are
reacting every month, and people are guessing what's going to happen,
and that's the fun part to me. It's like watching a really great TV
show where everyone is watching at the same time every day and then
talking about it the next day. That's sort of wanting to be involved
in something like that. It does make me more careful – I mean, I
totally want to spoil everything for everybody because I'm so excited
about it, but then I have to bite my tongue half the time.
GM: Do you find that that monthly
reaction impacts the work you do? Or is it more of a kind of
rejuvenation?
Kindt: It's inspiring. It gets me
excited to get back to work. I would say as far as the big picture
and the stuff that's going to happen that's already set in stone. So
everything that's going to happen is going to happen. People who are
going to die are going to die no matter what people say. But it is
interesting to gauge what's working and what people are picking up
on. Am I having the reader work too hard and they're not getting
some stuff? Or is it too easy and do I need to make it a little
harder?
And there's been a few things where
I've gotten emails where people point something out and then I'll
tweak a line of dialogue or put a little something extra in there to
sort of respond to that. Whether they get it or not, I don't know,
but that part is fun to me to think about.
GM: Right. Looking at the Mind MGMTwebsite, you had an in-depth process post for issue #1, and you were
talking about how a lot of people pointed out the mistake of the
changing cantina sign. You wrote that it would be explained later
and then it came up in issue #6.
Kindt: Yeah, that was one of those
things where I don't know what I was doing when I was drawing and the
editor didn't catch that the sign said something different, and then
it gave me the idea for something that could happen – those flux
safe houses. So that was one of those happy accidents that gave me
an idea for something else.
It's funny. I didn't notice it the
whole time when working on it, and then when the issue came out, it
immediately jumped out a me, and I was like, “Agh! Why did I do
that?”
GM: A good portion of your past work
has been spent telling spy stories. What appeals to you about the
genre? What excites you about it?
Kindt: Honestly, I get that question a
lot and I wish I knew how to answer it, but I don't know. I'm the
worst person to ever be a spy. I'm oblivious to everything, because
I'm daydreaming all the time. So it's not like I want to be a spy or
like I could have been one, you know? I would have been the first
dead spy.
Depending on the day you ask me, I'll
have a different answer. Part of it is that I grew up reading
superhero books, so you always had the hero and their alter ego and
the idea of the secret life. So I guess espionage and spies had that
built in too. Where you have this real person but then they're
living this government sanctioned secret life where it's okay to go
ahead and lie as much as you want because it's your job. There's
something sort of liberating about this “It's okay, I can be
deceptive and lie and do these things under the guise of it's my job
and I'm doing it for a larger purpose.” So there's that aspect
that's sort of appealing to me.
It's just ripe for mining good stories
out of a character. What are they like? What are they really like?
What's true? What's not? All that stuff. There's a lot of things
in there that I feel like I could never get tired of.
GM: Fair enough. One of your earlier
projects that really caught my attention was this small little Flash
comic called Treasure that you have up on your site. What motivated
you to do that? And are there other similar tales that you're
wanting to tell? Are you wanting to move in that digital direction
at all down the line?
Kindt: That was sort of a one-off thing
I did. I talked to a friend of mine who is a web designer /
developer and he knew a lot about Flash, and I was talking about how
I wanted to do a story that you could read in any direction:
backwards, forwards, top, bottom, left, right. Just go around and
loop this big story around in circles. He offered to do the
programming and put it together if I did the story, so I was all
“Okay, this is awesome. Someone who can do the technical part.”
Then when I was trying to write a story that could work like that, it
was really hard.
So it sort of came out of that. That
was when I was writing and drawing Super Spy. And Super Spy I
actually did as a weekly online comic for a year. So I did about 52
weeks, where I put up a new story for a year and then put it together
in a book later.
I'm interested in that kind of
storytelling and I think there's a lot of things you can do with
comics on the iPad and everything. Nobody's really delved into that
too much yet. But there's still a few things I want to try with
regular print books first. But eventually everything's going that
way, and I do have some general conceptual ideas of things you can do
with storytelling that would only work on an iPad that would be cool.
Like if there's a picture frame on the wall and you touch it and you
go into the backstory of the person that's in the picture on the wall
and then you come back out into this story again.
There's different ways that you can
visually do some neat things. But I'm not quite there yet.
GM: I find it's really interesting that
even with regular comics there's so many things that haven't been
done yet – so many possibilities that exist and then it's just
multiplied tenfold when it comes to the digital landscape.
Kindt: Yeah, exactly. In ten years,
I'm still trying to figure out everything that comics can do that you
can't do in any other medium. And then comics that are in print form
that you can't do in any other comic book format. There's a lot you
can do, and I'm having fun doing that.
GM: I think a lot of people are having
fun watching you do that, so that's a good news story.
Kindt: Yeah, that's good. It's nice
that people are picking it [Mind MGMT] up, because honestly, I'm
having the most fun I've ever hard. I can't tell you how exciting it
is to just sit down and work out the layouts for the next six issues
and then to try to figure out what crazy thing I could do next. I
control every piece of the comic, so it's so exciting.
GM: On that note, what's your
relationship with your editor, Brendan Wright, for working on the
book. What role does he play?
Kindt: He's great. We sat down in
Seattle at the convention – we try to meet a few times a year to
have a face to face conversation – and we were talking about it.
He was telling me that his take on being an editor – and I've never
heard an editor talk the way he does about editing – he said if the
reader is thinking of the editor's hand in the book then something's
wrong. That that's not really the editor's role, and I was like,
“This is great. I've never heard an editor describe themselves
this way to me.” And he's great. He's there when I need him, and
when I don't, he steps out of the way.
When it gets down to me focusing on the
next six issues in the series, I'll send him an outline of them
explaining what I'm thinking. And then sometimes he'll have a little
idea or a suggestion, but it's always a take it or leave it. It's
fun to work in a vacuum and do what you want to do, but it's also fun
to have this sounding board to be like, “What about this? Do you
think this will work? Or do you think this is too difficult? Do you
think people will pick up on this?” So it's good to have him as
sort of the sanity to talk me down or rein me in a little bit.
Honestly, he's the best guy I've ever worked with, and the book
wouldn't be as good without him.
GM: That's a good feeling to have.
Kindt: It's great. In issue #9 [the
issue coming out today] there's a section in it that when I gave it
to him, I was all “No one's going to get it.” I asked if he saw
the Morse code, and he had no idea. I was like, “Aww, dang.” I
pointed it out to him – how it worked – and he said that nobody's
going to get that. So then he came up with a great idea of how to
drop a clue for the hidden Morse code in the issue. We're going to
drop that clue into issue #10, so you're not going to get it until
then. We'll give people a month to figure it out, and if they don't,
there will be a clue in issue #10 of how to do it. But that's the
kind of thing where I think this is great – it honestly took me
forever to figure out – and when he didn't get it I was
heartbroken. It's not gettable I think, but with the clue I think
you'll be able to get it.
Kindt: I'll give everyone a hint: look
at the parts without words. Look at the panel borders and the panel
shapes or whatever. That's a clue that I guess I can drop.
GM: I'll keep this in mind when I'm
going through this week's issue. I also want to ask where your style
comes from. There's not a lot of people in comics to my knowledge
who use as many watercolours as you do.
Kindt: It's funny. I teach a class one
day a week called “Comic Book Creation” to college kids, and that
questions comes up a lot. “How do I get my style?” Your style
ends up being whatever you end up being able to do. Someone was
telling me that your real style is what you draw in your sketch book,
when you're not doing it for someone else to see. And all those
things are kind of true, but initially when I started, I was drawing
artsy comics about my day job and how miserable it was, and I was
just starting to use a brush and everything was real painterly and
really rough. I guess people could still say that today, but my
early stuff was really rough.
I was a big fan of Jeff Smith and Bone
was just starting to come out. I loved that clean line, so I tried
to clean up my line and get a smaller brush to do that, and what
ended up coming out was kind of what I'm doing now. You can see it
more in Pistol Whip and those early books. The line's a little bit
cleaner. So I ended up aiming for one thing, and when you aim to do
one thing and don't hit it, where ever you end up ended up being
where my style was.
I met my wife in college and she was a
really good watercolorist and I was terrible at color – everything
I did was black and white. I hated color, I didn't want to deal with
it, I didn't know how to do it. And then I watched her paint and
thought it was great. So she just showed me how to do it. It took a
few years, especially in the early days. Publishers didn't want to
take a chance on a color book from an artist that nobody knew about,
so everything was black and white anyway.
But with Super Spy I started working
with color, and 3 Story, the book after that was full color
painting, and that's when I figured out that's what I'm most
comfortable with – ink and watercolor – and by then I'd done a
ton of watercolor. My wife taught me well. And I experimented. I
tried color on the computer and other things, but honestly I like
watercolor. It seems more immediate. You can see the hand of the
artist on the paper, and I like that.
GM: It was semi-recently announced that
Mind MGMT has been signed for a movie deal with Twentieth Century Fox
with Ridley Scott attached to produce. I know it's still early days,
but is there anything you can share with us about that process?
Kindt: I don't have much news to report
other than I talked to Ridley Scott before I signed they really got
the series. They really liked it and they liked what I was doing. I
gave them my outline, so they're the only other people on Earth other
than my wife and editor who know how it ends and where it's going. I
told them so they'd know ahead of time what they're getting into.
Even before I signed with them I knew that they had a good take on
it. They have a couple of writers they're talking about, so I'm
going to talk to them in the next few weeks, but other than that
there's not much – they don't allow me to say anything. But it's
all good.
GM: Fair enough. A topic that I'm
certain you could certainly talk a bit more about: what is it about
comics that excites you? Why is this what you spend your time doing?
Kindt: I think if you take out the fact
that I grew up reading the medium – the nostalgia factor of growing
up reading comics all my life – if you take that part out of it,
just from a creative standpoint I like that I have complete control
over the final product. My vision ends up coming out exactly as I
want it to. There's nobody else interfering, there's no other cooks
in the kitchen trying to put their two cents in or have their say or
try to get their vision put into mine, you know? So in a way it's
the only art form other than painting or writing prose that you can
have a pure vision as an artist.
And movies doesn't work that way. When
I was younger I watched movies all the time, and when I thought about
what I'm going to do when I grow up, I realized there's too many
people involved. I never would have been satisfied. I would have
picked one element of that movie making process and then give up the
rest. But with comics I don't have to give up any part of it unless
I want to. So that's what's kind of appealing.
And the other thing is that I love
writing and I love drawing. There's no other job where you can write
and draw put together. So that part of it is great.
Also, comics can do stuff that hasn't
been done or can't be done in other mediums. I feel that comics is
still a relatively fresh medium. It's really young compared to
everything else. What new ground are you going to break in painting
really? And with prose, you can, but it's been around for so long
and so much has been done that I feel that it's harder to do. Where
comics is still fresh. Not a lot of people have taken a stab at it
over the course of all of history. So I feel that I can really leave
my mark and do something unique.
GM: Building on that a little bit. For
people who are really digging Mind MGMT and wanting more things for
you, do you have any other projects coming up that you can talk
about?
Kindt: Yeah, I finished a crime book for
First Second called Red Handed that's coming out in the first or
second week of May. It's a hardcover 250 page crime book that I
finished probably a year and a half, two years ago, right before I
started Mind MGMT. Luckily, because there's no way I could fit that
in now.
When I was done I was all, “This is
great! My first crime book. I've never really done one of those –
it's been spies and that sort of stuff.” But I'd forgotten that my
first book, Pistol Whip from Top Shelf, was a crime book. It had
been so long ago that honestly I didn't really think of it as a crime
book. When I went into it I wasn't thinking it would be my take on
the crime genre. It was just a weird story that happened to have
crime in it. So it's interesting because it's like 10-11 years
later, and I'm kind of a different person than I was then. It's
interesting for me anyway to look back and see how I've changed
artistically and with the writing and everything. And just my ideas
on comics and crime and all that stuff, so it should be a fun book.
GM: And to close our chat, we have our
Literary Rorschach Test. I have ten words for you and your role in
this is to say the first thing that you think of in response to it.
It can be whatever you want: a word, sentence, or whatever.
Espionage – Danial Craig. I just
watched Skyfall last week for the second time.
Hero – Villain
Conspiracy – Lies
Process – Hard work
Adaptation – Filter
New – Ideas
Exciting – Ideas
Collaboration – Let's say “pitfalls”.
Deadline – Good
The End – Start over.
GM: That's everything I have on my end.
That you for taking the time, Matt. Much appreciated.
Kindt: Thank you. Have a good one.
Mind MGMT #9 is available from local comic book shops today, and I would totally recommend checking it out. And if you're dying for more Matt Kindt goodness, you can find out more at his website.
Posted by Grant McLaughlin at 11:13 AM
Thought Bubbles: Fireside Chat Interviews, Matt Kindt, Mind MGMT
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