It is with great pleasure that I welcome you to our latest
Fireside Chat. Our special guest is the one and only
Scott Allie,
Editor-in-Chief for Dark Horse Comics and all around nice guy. He graciously took time out of his infinitely busy schedule of overseeing a bajillion comic books to talk with us here at The Weekly Crisis. Scott is a man with lots of experience behind him and lots to say. We covered a variety of topics, including the storyarc he recently cowrote with
Mike Mignola for
BPRD (part 2 of which drops today), his history at Dark Horse, the great city of Portland, and much, much more. Please join us on the other side of the cut for our in-depth talk.
Scott Allie is a man who needs no introduction. But just for kicks, let's do one anyways. Kind of a big deal in comic book circles, Scott Allie recently hit 18 years of working with Dark Horse. He's been hard at work at the company for each and every one of them, starting to edit Mike Mignola's Hellboy only one month after joining the editorial department. All his hard work was most recently rewarded with a promotion to Editor-in-Chief at Dark Horse. However, the change in title has not changed his output, as he continues to edit all things Hellboy, Dark Horse's Buffy the Vampire Slayer comics, The Goon, and plenty of other books. He also somehow finds time to write comics, the most recent of which is BPRD #104 Hell on Earth: Abyss of Time Part 2.
Grant
McLaughlin: Thanks for taking the time,
Scott. Let's start this off with a couple of broad questions. What
drives your passion for comics? And how did that bring you to Dark
Horse?
Scott Allie: I didn't read comics as a real little kid,
started reading at about 13 or 14. I always thought that was a little
weird, that I fell so much in love with this medium, but didn't start
as early as other people. But last night we had this big dinner party
over here with a bunch of writers and artists, including a couple
from out of town since not every creator lives in Portland yet. But I
found it funny how many of us came to comics as teens instead of
preteens. That's probably very common these days, but I thought it
was still the exception in people my age. Maybe not.
I
got really serious about them in high school, moreso in college, and
then after college I got a job as an assistant editor at a literary
magazine, Glimmer Train. I loved that, loved having a job putting a
book together. I only did that for a little over year, and that led
to self-publishing, and I was doing that in Portland and promoting
the book, which led me to making friends with a bunch of people at
Dark Horse. So when they were looking for an assistant editor a few
months later, and I'd run out of money self-publishing, I jumped at
it.
GM:
Steering us towards these two BPRD
issues, why did you and Mike want to tell the story of Abyss of Time?
And why now, right after the big "The Return of the Master"
arc (especially considering that this tale takes place before the
events of that story)?
Allie: It's funny—we started doing
this group of stories, beginning with Pickens County and The
Transformation of JH O'Donnell, because John
Arcudi has been so focused on
action stories, and we wanted some horror stories in BPRD. So we
said, Let's do some cool horror stories, and I love what we did with
Pickens and O'Donnell. But as we went forward,
Mignola came up with this
crazy-ass time-travel story, involving some caveman stuff that he'd
been wanting to do, and the Hyperborean origins of the current
end-of-days threat that we're facing in BPRD. So in all honesty, the
reason it happened now has a lot to do with everyone's schedules and
whatnot. It was not necessarily the story that needed to be told
after Return of the Master—although it did need to be told before
some other stuff we have coming up.
GM: You've
written a few stories with Mike before. What is your collaboration
process like? How does it compare to when you're editing his work?
Allie:
I always say that my job as an editor and my job as a writer are just
different points on a spectrum, and that each book falls at a
different place. There are books I edit that I basically cowrite,
books I barely have to proofread, and everything in between. Even
when Mike and I cowrite, there's a real range. Abyss of Time was his
story. He gave me a pretty rough outline, then we talked it through a
lot, I wrote the script, and he had a heavy hand in rewriting it. Of
all the books that Mike is credited as cowriter on, Abyss of Time is
more his work than
many others. With the upcoming Abe Sapien series, he gave me some
notes, we've had a lot of conversations, but he's been far
less hands on with those scripts.
As
his editor, I've been his primary sounding board for eighteen years.
He talks through his stories a lot. This
may sound goofy, but in a lot of
ways Mike is sort of an oral storyteller—he tells me a story over
and over, maybe tells it to Duncan Fegredo,
Arcudi, maybe his wife, god help
her. And in telling it over the phone, he's refining it before he
ever gets around to putting it on paper. I think that lends the story
a certain kind of life. Also, he does a lot of revision out loud, so
less retyping.
GM: How
does The Abyss of Time stand out for you or differ from your earlier
writing credits in the BPRD universe?
Allie: James Harren brought a tremendous level of crazy to it. In our quest to do horror
stories as opposed to John's action stories, we wound up with
something that's like 45% fight scene, because no one does action
like James Harren. I'm really trying to write to the artists'
strengths, and James does wild monsters, and explosive action. This
story also allowed me to do some Robert E. Howard-type stuff that I
never got to in the Solomon Kane stories I wrote. Working
with James is just great all around. He's got a ton of energy, really
creative, adds a lot to whatever you give him, and is just terribly gracious.
GM: Could you speak a little about the
BPRD agents we meet in this story? How do they differ from other
Bureau Agents to make them the appropriate protagonists for
Abyss?
Allie: We love the BPRD, and we love the idea that the
BPRD is this huge organization way beyond Liz and Abe and Hellboy. So
in doing these side series, these horror stories Mike and I set out
to do, we wanted to deal with regular agents, working stiffs dealing
with this craziness. None of the characters in Abyss have appeared
before. Their limited but specific level of knowledge was important
to this story—Mike and John and I like the idea of these missions
being carried out by people who don't necessarily know a lot about
demonology and whatnot, but they've got bits and pieces.
Howards,
though, he was fun to create because I knew I was creating him for
really just a small handful of pages, as Howards, and that most of
the time we'd see him as Gall Dennar, and when we see him as Gall
Dennar, even he isn't sure if he's more Gall or Howards. Doing him in
a long running story could have been a lot of fun for me, but just
seeing this glimpse of this adventure with him required a character
shorthand that I had fun with.
GM: On a related bent, this story
revolves around a sword that has appeared (or looks like it has
appeared) in a number of Hellboy stories before. A similar sword was
pretty central to the first Witchfinder series, and blades similar to
it appeared in the first BPRD story as well as the first Lobster
Johnson series. Are these all the same sword? Is this the last we'll
see of the blade?
Allie: They're not all the same sword, but
it is the same sword a couple times. And you will see it, and other
versions of it, again. But most importantly, the sword is tied to a
certain period of Hyperborean history, and that's a period that is
important to what is happening today.
GM: You've mentioned horror quite a bit
already here, and your writing often seems to have a certain horror
flair to it. What is it about this genre that grabs you?
Allie: Unlike comics, I connected with horror as a genre at a very young
age. I'm a pretty laid back guy, low affect, never really athletic.
Horror always got my blood pumping. The adrenaline, the catharsis. I
think that's what I got out of it at a young age. It was more my love
of that emotional reaction than anything else. It's not that I loved
monsters, or certainly not violence, but it was that feeling I got. I
remember running out of the room the first time I ever saw the Wicked
Witch of the West. Whatever it was that caused me to literally run
out of the room, that's the feeling I've been chasing the last forty
odd years. Since then I've grown real fond of a lot of the tropes of
the genre and the various subgenres, but I would always rather get or
deliver that creepy feeling than see two monsters fight each other.
Comics
are great for horror. People forgot that, because superheroes
dominated for so long—to the exclusion of everything else for a
long time, whereas now they just dominate by a wide margin. But the
nature of comics, the way you're given the image, the words, but are
still left to put the story together in your own head,
this is a great way to take in a horror story.
GM: Are there any horror tales burning a
hole in your psyche right now that you're just dying to tell?
Allie: Yeah, but that's not the most driving thing for me. I'm more obsessed
with how to tell a story, effects I want to try to get out of
storytelling, and then finding the story that best achieves that. I
have a few personal things, true life stories, I want to do. I have a
thing with Tim Seeley, but right now writing Abe Sapien is giving me
the greatest opportunity I've ever had to tell the kind of story I
want to tell.
GM: That's good to hear. Will
definitely have to check it out once it drops. Back on the subject
of Hellboy, with the title going on for 18+ years with anywhere
between three and five (if not more) Helloby universe books coming
out ever month, how do you (and presumably Mike) keep everything in
place and in order?
Allie: My assistant, Daniel Chabon, is key
to that. Dan does a lot to keep it all straight. We keep various
spread sheets to help keep track of it all, but there's fun involved
too. Mike's brain is such that he can juggle a lot of things,
remember a lot of things. We're working on a map, now, to track the
damage we're doing around the world. We keep wiping out cities, and
it's hard to remember what
shape they're all in, so you need various reference tools. The
Hellboy Companion helps in some ways as
well.
GM: When it comes to working with Mike,
do you just let him run wild or do you have to rein him in at
times?
Allie: No, I have no interest in reining him in! I want
him to do whatever crazy
stuff he wants to do. I think I
help keep him focused and on track with his vision. None of it is
about the editor, it's all about the creator. I help Mike execute his
vision, just like I help Joss execute his vision, or Steve Niles, or
Eric Powell. Sometimes with Mike and Joss that means I get to write,
because I think what I do fits closely enough with their vision we
can make it work.
GM: Speaking of your length of time with
Hellboy, how did you end up editing the title? It's my understanding
that you were pretty new at Dark Horse when Hellboy launched. Was it
right place-right time, or was there something more to it?
Allie:
Barbara Kesel was the original editor on Hellboy, and I came in a few
months later when she was leaving. I was assigned as the temporary
editor on Hellboy until they could get a real editor in. But Mike and
I hit it off, we had all the same interests, and so he ultimately
insisted they let me stay on as his editor. In part it was me asking
him to redraw something I thought was unclear. He told my boss that
it was the first time in fourteen years someone had asked him to fix
something, which I assume is an exaggeration, but that was what he
wanted from an editor.
GM: While we're on the topic, could you
talk a bit about what it means to be a comic book editor. While I
understand that the position can be somewhat nebulous, what are the
type of things that you have to do and keep track of?
Allie: Sometimes people say, So, you're a comic book editor, you edit the
balloons? No.
Or not just that. We're project
managers—if anyone in the company has a question about a book, they
go to the editor for answers. We are the hub of information. We
"edit" the art, the color, the text, all that. And we art
direct the covers, we run the budgets, the schedules, we supervise
teams of creators as well as assistant editors.
I
remember when I was a newly minted editor at Dark Horse and I was
lobbying for a parking space, and someone said, Parking spaces go to
managers. At the time I was managing Mike Mignola, Joss Whedon, and
probably thirty other creators in a given month, but I was less of a
manager than someone who just had a single assistant. So the Editor
in Chief thing is nice, because now I have a parking spot.
GM: With
all the editing and writing you've been up to, I have to ask how the
move to Editor in Chief affected your day to day work at all? I read
in an interview shortly after the promotion that you'd already been
working at a lot of the responsibilities you'd be assuming. Have you
found that to hold true after these initial months in the
position?
Allie: I greatly
underestimated what the title was gonna do. I thought I was already
doing the job, Mike Richardson sort of thought I was doing it, but
when I got the title other members of the staff started involving me
in ways they hadn't before. Things have changed pretty significantly,
but I'm still editing a pretty fair roster of books. I have really
good coworkers on my books—Sierra Hahn, Dan Chabon, Freddye Lins,
Shantel Larocque—and I think we're in on the same goals enough that
it's really easy for us to collaborate in a way that gets the work
done.
GM: With all these different
responsibilities you have to contend with on a daily basis, do you
have much time for reading outside of your work? If so, what have you
been digging lately (comics or non)?
Allie: None at all, and
it depresses me. I have issues of Hawkeye and Revival stacking up
unread. I have books about voodoo half started, and this crime series
my wife and I read together that we haven't gotten anywhere with in
ages. But I'm reading The Hobbit to my son, and that's going well. I
hadn't read it since fifth grade, and it's amazing to me how much fun
it is. So even though I'm reading it for Sid, it's reminding me to
make comics fun, informing my work in a certain way. Everything does.
GM: Building a little on your mention of the
dinner with Dark Horse creators, how often do you see the creators
that you work with? Do you find that there's a difference between
communicating with them via phone and internet versus face to
face?
Allie: Thanks to being in
Portland, I see creators all the time. My social circle is mostly
writers and artists.
There's
a huge difference between working with people by phone and email, and
a much bigger difference with the in person thing. I've talked to
Mignola on the phone nearly once a day for eighteen years, and so we
are able to do everything we really need by phone—and that's
somewhat built on a foundation of him having lived here for a number
of years. But whenever we can use a convention to get Mike and John
Arcudi and me together in one place, we try to make it happen. When
we launched Buffy Season 8 with a writers summit in Santa Monica,
with everyone face to face, it really helped kickstart that thing
properly. And there's a project I'm pulling together now with a team
of writers all based in Portland. Portland provides an opportunity
that we try to take advantage of. Communication is just far more
nuanced, clear, specific, and intuitive if you're face to face. A
wise man once told me, "It's all about relationships," this
work, and it's much more effective building relationships face to
face. It can be done, but it's easier doing it face to face. The best
thing about conventions is that face time you get with your key
creators. The connections you build that way are irreplaceable. Face
to face is invaluable; the phone is the next best thing. If you rely
solely on email there is a level of connection that at the very least
is much harder to attain, in my opinion. But society evolves.
Probably some of the associate editors do all their correspondence
through twitter and no one finds it weird.
GM: Haha,
well I'll admit that that sounds a little weird to me, but maybe I'm
behind the times. On the topic of Portland, do
you have any idea how it came to be such a comic book mecca? I mean,
New York is obviously still kind of a big deal, but there seems to be
a real confluence of all things comics in Portland.
Allie:
It evolved over a long time. I moved here in
1991, and Dark Horse was already here, and some creators moved here
thinking it made sense to be near their publisher. That's how Mignola
wound up here. I think artists were discovered here, because they had
access that you don't get if you're not in the same place. And then
some more companies sprung up, in part inspired by Dark Horse's
example, in some cases springing up from former employees, the way
Wieden and Kennedy's presence here guarantees there'll always be new
ad companies starting up in Portland. Then people move to be closer
to those publishers, and then other people come to be near their
freelancer friends, and other people come thinking that something's
going on they want to be a part of.
It
grew so much that I remember a couple years ago going to a Stumptown
party, and it was a very hipster-oriented young crowd—and these
guys were so passionate about comics, and didn't care or think too
much about Dark Horse or DC or Marvel—here was a subset of the
comics community that bore no connection to what we do, and yet
probably exists here in some sense because we're here. It's amazing
how dynamic the local comics community is.
GM: That's amazing. When it comes to conventions, beyond
getting the chance to see the people you're working with, what are
the other things that appeal to you about attending them?
Allie:
I like connecting with retailers, and cons are
good for that. In Portland there are a lot of comics shop that
represent a lot of different styles of modern (and not so modern)
retailing, but they're all Portland. So I like talking to retailers
from other parts of the country, because they have really different
experiences, different perspective on the business. I like seeing
readers and hearing what they think about the books. It educates you,
it informs how you do your job.
GM: Do
you have a favourite con? Con memory?
Allie:
Most of my "favorite" con memories are embarrassing stories
about other people. We thrive on human misery. My favorite shows are
New York Comic Con and ECCC in Seattle right now, but I'm trying to
get to Heroes this year. I'm excited for C2E2 in Chicago to continue
to grow. And I miss Wonder Con in San Francisco.
GM: Fair
enough. As we move towards the end of our
chat, do you have any other upcoming projects that you're working on
that you'd like to draw attention to here?
Allie: So
much ... Hellboy in Hell is the most exciting thing right now, but
there's a lot of other things happening. Obviously I am incredibly
jazzed about
the Abe Sapien series,
in large part because of the artists, the amazing Fiumara brothers.
They're fantastic. We're starting up the motor on Buffy Season 10, as
we wrap up Season 9, and both of those are at once terrifying and
exhilarating. And I have some new creator-owned stuff that's warming
up right now that I'm excited to announce. Some creators Dark Horse
has been eager to work with for a while ...
GM: Wow.
That is quite a number of things. I'll have to keep my eyes out for
them. While we've touched on bits and pieces of this in passing,
what is it that keeps you at Dark Horse? And more globally, what
keeps you in comics?
Allie: Well,
the other part of that equation is Portland. I might get frustrated
with parts of my life, but I can't imagine living anywhere but
Portland. Portland is wonderful. I love it. And I can't imagine
working in another comics company than Dark Horse. I love some of the
other companies, but this one is very well suited to me. And the
longest constant in my life has been comics. Comics has remained the
focus, the reward, the place where I feel most confident I know what
I'm doing since I was in college—this
is leaving out, of course, aspects of life that aren't a part of this
conversation. There might be days
where I like the idea of moving on, either from comics, or Dark
Horse, or Portland. But the math doesn't work—I can't abandon one
of those and keep the other two very effectively, and there's never a
day when I take all three things for granted.
GM: Alright. All that's left at this point is what we call
the Literary Rorschach Test. I have ten words and I want you to
respond to each word with the first thing that comes to mind. It can
be everything from a word to a paragraph and anything in between.
It's up to you.
Character -
Driven
Collaboration – Fight (Ew,
that's not good)
Backstory -
Boring.
New - Exciting.
Horror
- Comics.
Technology - Thumbs.
Like
a Boss - Bruce.
Stumptown -
Coffee.
Life - Death.
The
End - Next issue.
Allie: This was
great, Grant.
GM: Thanks so much, Scott.
0 comments:
Post a Comment
Thanks for checking out the Weekly Crisis - Comic Book Review Blog. Comments are always appreciated. You can sign in and comment with any Google, Wordpress, Live Journal, AIM, OpenID or TypePad account.
Note: Only a member of this blog may post a comment.